![]() ![]() Every light source affecting the fractal MUST have contact shadow enabled, depending by the effect desired, contact shadow should be around 0.5.Shadows on the fractals are behaving strange, how can I fix this ? If the problem persist, you found a really chaotic parameter combination of the fractal, explore at your own risk!.Try to reduce the Step Factor parameter in Fractal material instance.Try to refresh the Step Factor parameter on the Fractal BP and noise will go away. There’s a bug in Unreal engine with Ray marched materials that sometimes generates noise on the surface of the fractal.The fractal is not rendering correctly and there's noise. Move the camera, maybe you're inside or too far away from it !.Set the clipping plane in project settings to 0.5 and restart the engine.If you’re using the Blueprint version of the fractal, be sure that the first parameter (Bound size) is not set to 0.I can't see the fractal, what should I do? We recommend using at least RTX 2080ti, fractals are pretty heavy to render !.*Houdini Engine is required for Mesh and collisions, you can find a guide about how to install it here.īe sure to set "Output velocities" to off in your unreal project settings for correct rendering! There are 9 example levels for cinematic use of Fractals and 3 VJ example levels which you can play in Realtime.Īll fractals are rendered in real-time using an RTX 2080 GPU and we recommend at least 8GB of video memory for a smooth real-time experience in most scenes. The project file includes 6 Fractal formulas optimized for real time rendering, 2 Blueprint examples about VJ visuals, showcasing how Fractal parameters can be animated dynamically. Machina Fractals: Mecha opens up a world of limitless possibilities for real-time 3D fractal exploration and rendering. These textures can be applied based on the Slope angle, Orbit trap settings from the fractal, or RGB colors. The Macro Variation setting allows for seamless dirt textures, getting rid of possible seams. Some with adjustable Metallic, Roughness, Specular, and Emission settings. *Mecha also integrates with the Houdini Engine Free plugin, and Houdini FX, to generate meshes that can be used for player collisions, making it an excellent tool for game development or any immersive virtual experience.Īdding to its list of features, Mecha includes over 100 textures, especially designed for fractals. VR is supported on capable hardware for a fully immersive experience. The plugin also have looping parameters perfect for creating continuous animations and stunning visuals suitable for VJ renders and stage shows. The real-time rendering of these fractals gets amplified with the support of Physically-Based Rendering (PBR) textures, adding more realism.įrom custom emission to unique texturing based on iteration number and Orbit trap, Mecha extends the boundaries of fractal exploration. This means you can create an infinite amount of combinations and unique 3D formations. Mecha is equipped with six different fractals, each with its own set of adjustable parameters. This plugin not only allows easy real-time exploration of 3D fractals but also offers some unique features and capabilities. Powered by the groundbreaking technology of Unreal Engine 5 for real-time exploration.ĭive into the infinite world of 3D fractals with Machina Fractals: Mecha plugin for Unreal Engine. Experience the stunning complexity of 3D fractals like never before with Machina-Fractals: Mecha. ![]()
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